![]() ![]() Kingdom Rush: Frontiers Archer Tower Tower Type * Barracks units seem to have a bug where the first tier unit strikes as quickly as tier 0 (no upgrade) reinforcement units (1 sec). Bracketed values refer to the fully-specialized damage of Barbarian "more axes" (+30 damage total). Parenthesized values refer to the damage of all 3 units combined, rather than a single unit. Artillery towers are intended to deal splash damage to groups of units the actual damage depends on the number of enemies affected. Note that these figures represent only the damage to a single unit. Parenthesized values are due to upgrades. Where the total gold cost is the sum of all upgrade prices for that tower.Īll data are from the Kingdom Rush mobile versions and decimals are rounded to the nearest tenth. Cost Efficiency = total gold cost / DPS. ![]() DPS = average damage / average Fire Rate.This means that lower numbers are better for the cost efficiency fields! In other words, this is how much gold you spend in order to obtain 1 DPS. The cost efficiency can be considered as the amount of Gold per point of DPS. It is assumed that the fire rates obtained are consistent for all towers. This article lists some empirical numerical values for the rate of fire and draws conclusions based on that. Taking an average of the fire rate, and using the average damage listed in game, the average DPS of all towers can be determined. In Kingdom Rush, this can allow comparisons between tower types and within tower types: the optimal tower type and tower upgrade can be decided for a given situation. Damage per second (DPS) is a useful tool in games to compare two different weapons, spells, or towers.
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